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MA Thesis Diary Post #4 – Composing a Concept Scene

EnvironmentConceptWolfAfter a few attempts I was able to compose a scene of how I though the game would (or should :)) look like.  The initial image was very much the flat style I was looking for but I felt it needed a little “oomph” so took that into photoshop and played around a little to try and emulate some glow and blur effects to add a little depth.  I hope we are able to achieve something in this direction with Unity 3D, or at least something close.  Probably with some Pro effects or other shaders.  Let’s hope!

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