CactusFocus:
Create a game based around the Ouroboros.

Team:
Arash John Sammander, Björn Lindholm (Design)
Charlotta Tiuri, Noora Klaavu (Art)
Joona Heinikoski, Markku Velinen, Miikka Hilke (Programming)
Arash John Sammander, Charlotta Tiuri, Noora Klaavu (Audio)
Olli-Pekka Vuorinen, Mats Takila (Special Thanks)

Technologies:
Unity3D, Adobe Photoshop, Audacity

Results:
Created a game concentrating on narrative.

Interviews / Videos:
Happi Article
Cool Bunny Video Interview
Teaser Trailer

Download Below:
Sad Cactus Game

pizzaFocus:
Create a unique online multiplayer game following the theme of extinction.

Team:
Sebastian Jakaus (Programming)
Tatu-Pekka Saarinen (Design / Art)
Arash John Sammander (Concept, Creative Direction)

Technologies:
Flash (Flex), Adobe Photoshop, Adobe Illustrator, Garageband

Results:
Created an fun and addictive prototype which led us to receive:

– Best Game Nomination FGJ 2011
– Gamesauce Challenge Winner 2011

Articles:
Gamesauce

Play Below:
Death Pizza

ColdBloodGameConceptFocus:
Create a murder mystery game that must be solved in X number days, where the player cannot leave the environment without solving the mystery, and use the following key words, fog, calm, witty. I personally also wanted to create a game that allows the player to “feel” like a master detective by giving them the ability to use an intuitive “power” that helps them find clues and make relevant connections in their mind.  The game gives the players the option to play through and solve all situations on their own or in conjunctions with their “powers.”  The main character is one of a group of 5 characters are trapped on a foggy arctic island. He is introduced to a murder through a series of flash forward scenes that he is trying to prevent before x days.  The murderer may change from game to game. The player will feel he is a master detective that uses his abilities to find clues through dialog and the environment.  From the clues he creates a network that is used to help him prevent the murder. The game is simplistic and stylistic 3D with a limited color palette which reacts to game-play.

Team:
Arash John Sammander (Lead Design, Lead Artist)
Eetu Kupiainen (Project Manager, Programming)
Jaakko Kemppainen (Designer, Writer)
Jussi Litja (Programmer, Sound Design)
Anne-Marie Grönroos (Lead Writer)

Technologies:
Unity 3D, Softimage, 3D Max, Mudbox, Photoshop, Illustrator

Concept Art:
Youtube Video

Download:
Mac  / Windows

carFocus:
Create a racing game engine which would allow for quick, diverse, game creation with the intention of multiplayer on the iPhone and web.

Team:
Juha Kiili (Programming / Post Production / Audio / Design)
Vesa Nieminen (Programming / Design)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator, etc.

Results:
Created an open ended racing engine that could be used to create car games with different game mechanics, like racing and capture the flag, etc.

Video:
Youtube 

kite Focus:
Create a game prototype based around an object being controlled and influenced by multiple drawn finger gestures.

Team:
Valentin Soloviev (Programming / Design)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator

Results:
Object (Kite) without user interaction is strictly influenced by world gravity.  User influences the kite using various finger gestures that represent different types of “winds,” which are represented using various graphical cues (sakura blossoms,  clouds, etc).  User must influence the kite in world space to collect objects.

Video:
Youtube

pongFocus:
Rework, rethink, innovate on pong’s main mechanics.

Team:
Vesa Nieminen (Programming / Art)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, GIMP

Results:
Redesigned paddle movement and added two paddles per player that they could be moved together and independently.  Also paddle sizes could fluctuate to add complexity. Changes resulted in new strategies of play.

Video:
Youtube