Arash John Sammander

RTR Focus:
Create a competitive online browser based 3D racing game (Facebook and Spil) with user generated tracks and randomly generated car parts.

Team:
Race Track Rivals Team
Stefan Engblom (Game Designer)
Arash John Sammander (Jr. Game Designer)

Technologies:
Flash, Away 3D, Adobe Photoshop

Reviews:
Insides Social Games

Video:
Gameplay

 

Race Track Rivals (Digital Chocolate, 2013)

Kings_and_Warlords_BannerFocus:
Create a browser based massively multiplayer strategy game (Facebook and Spil)

Team:
Kings & Warlords Team
Arash John Sammander (Game Designer) – I came in on the tail end of the project and did some new design for an in game assistant, as well as  funnel testing with an emphasis on retention and usability.

Technologies:
Flash

Reviews:
Insides Social Games

Video:
Trailer

Kings & Warlords

GrannyFocus:
Create a game that involves the heart and heartbeat.

Team:
Johannes Hidén (Programming)
Matei Molner (Art)
Arash John Sammander (Design)

Technologies:
Actionscript, Adobe Photoshop, Adobe Illustrator, Audacity

Results:
Created an fun and addictive prototype which was extremely polished.

Play Below:
Granny’s Walk

Granny’s Walk (Global Game Jam 2013)

CactusFocus:
Create a game based around the Ouroboros.

Team:
Arash John Sammander, Björn Lindholm (Design)
Charlotta Tiuri, Noora Klaavu (Art)
Joona Heinikoski, Markku Velinen, Miikka Hilke (Programming)
Arash John Sammander, Charlotta Tiuri, Noora Klaavu (Audio)
Olli-Pekka Vuorinen, Mats Takila (Special Thanks)

Technologies:
Unity3D, Adobe Photoshop, Audacity

Results:
Created a game concentrating on narrative.

Interviews / Videos:
Happi Article
Cool Bunny Video Interview
Teaser Trailer

Download Below:
Sad Cactus Game

Sad Cactus (Global Game Jam 2012)

pizzaFocus:
Create a unique online multiplayer game following the theme of extinction.

Team:
Sebastian Jakaus (Programming)
Tatu-Pekka Saarinen (Design / Art)
Arash John Sammander (Concept, Creative Direction)

Technologies:
Flash (Flex), Adobe Photoshop, Adobe Illustrator, Garageband

Results:
Created an fun and addictive prototype which led us to receive:

– Best Game Nomination FGJ 2011
– Gamesauce Challenge Winner 2011

Articles:
Gamesauce

Play Below:
Death Pizza

Death Pizza (Global Game Jam 2011)

MooseWaitNav2

ColdBloodGameConceptFocus:
Create a murder mystery game that must be solved in X number days, where the player cannot leave the environment without solving the mystery, and use the following key words, fog, calm, witty. I personally also wanted to create a game that allows the player to “feel” like a master detective by giving them the ability to use an intuitive “power” that helps them find clues and make relevant connections in their mind.  The game gives the players the option to play through and solve all situations on their own or in conjunctions with their “powers.”  The main character is one of a group of 5 characters are trapped on a foggy arctic island. He is introduced to a murder through a series of flash forward scenes that he is trying to prevent before x days.  The murderer may change from game to game. The player will feel he is a master detective that uses his abilities to find clues through dialog and the environment.  From the clues he creates a network that is used to help him prevent the murder. The game is simplistic and stylistic 3D with a limited color palette which reacts to game-play.

Team:
Arash John Sammander (Lead Design, Lead Artist)
Eetu Kupiainen (Project Manager, Programming)
Jaakko Kemppainen (Designer, Writer)
Jussi Litja (Programmer, Sound Design)
Anne-Marie Grönroos (Lead Writer)

Technologies:
Unity 3D, Softimage, 3D Max, Mudbox, Photoshop, Illustrator

Concept Art:
Youtube Video

Download:
Mac  / Windows

Cold Blood Game Project (Aalto University Game Project)

carFocus:
Create a racing game engine which would allow for quick, diverse, game creation with the intention of multiplayer on the iPhone and web.

Team:
Juha Kiili (Programming / Post Production / Audio / Design)
Vesa Nieminen (Programming / Design)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator, etc.

Results:
Created an open ended racing engine that could be used to create car games with different game mechanics, like racing and capture the flag, etc.

Video:
Youtube 

Car Driving Engine Prototype

kite Focus:
Create a game prototype based around an object being controlled and influenced by multiple drawn finger gestures.

Team:
Valentin Soloviev (Programming / Design)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, Adobe Photoshop, Adobe Illustrator

Results:
Object (Kite) without user interaction is strictly influenced by world gravity.  User influences the kite using various finger gestures that represent different types of “winds,” which are represented using various graphical cues (sakura blossoms,  clouds, etc).  User must influence the kite in world space to collect objects.

Video:
Youtube

Kite Game Prototype

pongFocus:
Rework, rethink, innovate on pong’s main mechanics.

Team:
Vesa Nieminen (Programming / Art)
Arash John Sammander (Design / Art)

Technologies:
Unity3D, GIMP

Results:
Redesigned paddle movement and added two paddles per player that they could be moved together and independently.  Also paddle sizes could fluctuate to add complexity. Changes resulted in new strategies of play.

Video:
Youtube 

Pong Prototype