Arash John Sammander International Freelance Designer / Artistarash.sammander@gmail.com

Arash John Sammander
Mashable’s Game of the Year = BS.

Ok someone here please help me figure this one out as I’m completely baffled! WWE’12 won Game of the Year for the Mashable Awards 2011. The only problem is that it was released on November 22, 2011 in North America and on November 25 in the United Kingdom. The rules, taken directly from Mashable’s site: [...]

A Heuristic Evaluation of Backyard Monsters Facebook Game Against Paavilainen’s Social Game Heuristics.

I will be doing a general heuristic evaluation of the Backyard Monsters Facebook game against Paavilainen’s Social Games Heuristics. Backyard Monsters is a online strategy / tower defence game that allows players to build various forms of defensive and offensive strategies using a monster thematic in hopes of attracting players to work with or against [...]

Working on integrating my site to Facebook.

My apologies for the constant changing and adjustments to the site.  I’m currently trying to integrate my site with Facebook as much as possible so that I can bring more attention to my site.  I love attention! 

PRAYERS ON A PORCELAIN ALTAR, AKA WHAT THE HELL ARE WE SUPPOSED TO BE DOING? (UNDERSTANDING GAMES, LARP REVIEW)

So we are all laying around on the cold floor or hard tables of the game design lab in TAIK Media Lab, Helsinki Finland.   Half of us read the rules for the game and others just got the gist of the part they had to play.  Each person had a character sheet describing their personality, [...]

HALF-OGRES CAN’T FLY. (UNDERSTANDING GAMES, LECTURE #5)

So this huge ogre with chain-mail and a pet whirlwind (Dingy, I think it was called.) is chasing us to the edge of this cliff.  The rest of the party consisting of various Dragonlance characters, a minotaur, kinder, and my half-ogre mage are all running for dear life.   Me being the heroic idiot that I was, decided [...]

STUCK IN THE MUD. (UNDERSTANDING GAMES, LECTURE #4)

Unfortunately, long ago, upon graduating from high school (mid-90’s), I was considered by the state of Delaware and the US educational system, not “smart enough” to go directly to a university.  Probably cause of my poor PSAT/SAT scores.  I have no idea.  But I remember being told by my counselor that I could probably hope [...]

Infinity Blade 50% Off!

Infinity Blade GUYS! If you can run this and still haven’t played this, it is on sale 50% off!  This is THE visual standard to show off what an iPhone can do, and why I think the Unreal Engine kicks ass.

GAME IMMERSION, BLEED, AND PLAYER RESPONSIBILITY. (UNDERSTANDING GAMES, LECTURE #3)

Any good role-playing game will cause the player to go in and out of character and an immersive flow throughout play.  Of course this flow is not constant and can even last for fractions of a second as the outside world brings forth its distractions via ringing phones, yelling moms, and nagging spouses.  Especially good [...]

STORIES IN ROLE-PLAYING GAMES? A PHILOSOPHICAL DISPUTE. (UNDERSTANDING GAMES, LECTURE #2)

If a story is the recounting of past events, then a story cannot be a present nor future occurrence, and can only exist after those said events have ended. Thus a story cannot be told or exist in a live event and can only be produced from it.

Back from Casual Connect EU 2001

Man what a ride!  I learn so much, met so many people, and wore myself out!  I have so much to talk about.  Will post as soon as I can catch my breath!